Industry
Industry news
The latest industry stories, in short, with a link to the original source.
AppLovin takes Unity to court over its Ad Quality SDK
AppLovin wants a California restraining order against Unity, alleging the Ad Quality SDK collected data on its ads to train rival ad models. Unity disputes it.
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EU consumer watchdogs target King, Supercell over virtual currencies
The EU's CPC network says ten game firms, including King, Supercell and Mojang, have not done enough to make in-game virtual currency costs clear.
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Godot 4.8 reaches feature freeze, adds long-awaited symbol renaming
Godot 4.8 dev 7 marks feature freeze, adding experimental symbol renaming, mobile screen reader support and Android AAR export before the move to beta.
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Trophy Games buys Airport Simulator maker Playrion from Paradox
Mobile simulation studio Trophy Games has bought Paris-based Playrion from Paradox Interactive for €2.25m upfront, its largest acquisition so far.
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Xbox Cuts 268 Jobs and Moves Next Halo Game to Activision
Microsoft's latest Xbox restructuring cuts 268 roles, hands the next Halo to Activision, moves Rare and Obsidian, and merges Playground with Turn 10.
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Tokyo Game Show 2026 Draws 257,642 After Typhoon Cancels Final Day
Tokyo Game Show 2026 drew 257,642 visitors over four days after Typhoon No. 25 forced organisers to cancel the show's first-ever fifth day on 21 September.
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CESA survey: 85.8% of Japanese game developers now use generative AI
A CESA survey shared at Tokyo Game Show 2026 found 85.8% of Japanese game developers use generative AI, up from 51% a year earlier, with 63% using it daily.
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Kakao Games to buy 39.56% stake in Me2on in $71.5m deal
Kakao Games is buying a 39.56% stake in South Korean developer Me2on, maker of social casino, casual and mind sports games, for ₩98bn ($71.5m).
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Valve Sets Steam Frame VR Headset Price at $1,059 With Reservations
Valve priced its standalone Steam Frame VR headset from $1,059 for 256GB and $1,299 for 1TB, using a randomised reservation list for the first batch.
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Unity 6.6 released with production-ready WebGPU and faster Play Mode
Unity 6.6 is out as a supported release, making WebGPU production-ready, adding 64-bit WebAssembly and defaulting to faster Play Mode ahead of Unity 7.
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